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Proposed Skills

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Proposed Skills Empty Proposed Skills

Post  Ubie Wed Oct 14, 2009 11:20 pm

Below are the skills that are for sure going to be in the game. There are 3 for each attribute, but I would like to get that up to between 4 and 6. Also, remember these are your build skills. Special things will be added later as Talents. These should be the standard +1% per level, etc. Please reply to this topic with ideas for more skills. I will be implementing these core skills this weekend.

Strength:
Controled Strength - Attack Accuracy
Might - Damage increase
Punishment - Bleed Injury Bonus

Quickness:
(unnamed) - Decreased Block Damage
Intuition - Increased chance to block
(unnamed) - Initiative bonus

Agility:
Tireless - Reduce breath cost
Nimble - Increased chance to dodge
(unnamed) - Pin Bonus

Resistance:
(unnamed) - Reduced Damage
(unnamed) - Increased Health
(unnamed) - Increased Breath

Skill:
(unnamed) - Submission Hold Length
(unnamed) - Submission Damage Increase
(unnamed) - Submission Escape

Charisma:
(unnamed) - Increased Momentum Gain
(unnamed) - Increased Taunt Power
(unnamed) - (happy fun skill that is not revealed yet)


Last edited by Ubie on Wed Oct 14, 2009 11:57 pm; edited 1 time in total
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Post  Argoso Wed Oct 14, 2009 11:54 pm

It says "Initive" instead of "Initiative" .. just a slight correction.

SUGGESTIONS:
Quickness - Increased Interruption Chance
Strength - Increased # of Consecutive Moves
Agility - Decreased # of Consecutive Moves for Opponent

I'll see if I can come up with more..
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Post  Snapshot Thu Oct 15, 2009 12:14 am

Strength:
Controlled Strength - Attack Accuracy
Might - Damage increase
Punishment - Bleed Injury Bonus

Quickness:
Deflection - Decreased Block Damage
Intuition - Increased chance to block
Wits - Initiative bonus

Agility:
Tireless - Reduce breath cost
Nimble - Increased chance to dodge
Leverage - Pin Bonus

Resistance:
Tough - Reduced Damage
Durable - Increased Health
Resilient - Increased Breath

Skill:
Grip - Submission Hold Length
Twist - Submission Damage Increase
Wirey - Submission Escape

Charisma:
Domination - Increased Momentum Gain
Charm - Increased Taunt Power
SURPRISE!!! - (happy fun skill that is not revealed yet)

These are my suggestions tossed in. As for my recommendation for what I'd love to see thrown in, I already sent them to you Ubie... But I saved them if you want to see them again. ^_~
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Post  txsvxn Thu Oct 15, 2009 2:45 am

Strength:
Controlled Strength - Attack Accuracy
Might - Damage increase
Punishment - Bleed Injury Bonus

Quickness:
Disarm - Decreased Block Damage
Intuition - Increased chance to block
Lightning - Initiative bonus

Agility:
Tireless - Reduce breath cost
Nimble - Increased chance to dodge
Dominate - Pin Bonus

Resistance:
Stone Wall - Reduced Damage
Iron Will - Increased Health
Iron Lung - Increased Breath

Skill:
Stretch - Submission Hold Length
Leverage - Submission Damage Increase
Houdini - Submission Escape

Charisma:
Enthrall - Increased Momentum Gain
Enrage - Increased Taunt Power
Beguile - (happy fun skill that is not revealed yet)
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Post  Th3 Ch@d Thu Oct 15, 2009 2:58 pm

Strength:
Bullseye - Attack Accuracy
Powerhouse - Damage increase
Razor Blade - Bleed Injury Bonus

Quickness:
Disarm - Decreased Block Damage
Precognition - Increased chance to block
Lightning - Initiative bonus

Agility:
Iron Lung - Reduce breath cost
Nimble - Increased chance to dodge
Tonne (or Ton) Of Bricks - Pin Bonus

Resistance:
Juggernaut - Reduced Damage
Medic - Increased Health
Oxygen Tank - Increased Breath

Skill:
Steel Trap - Submission Hold Length
Leverage - Submission Damage Increase
Locksmith - Submission Escape

Charisma:
Enthrall - Increased Momentum Gain
Showman - Increased Taunt Power
Ubie's Choice - (happy fun skill that is not revealed yet)
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Post  Malice Fri Oct 16, 2009 3:44 pm

Strength:
*Irresistible Force - Pin Bonus
Punishment - Damage increase
Bloodlust - Bleed Injury Bonus

Quickness:
Aptitude - Decreased Block Damage
Intuition - Increased chance to block
Hair Trigger - Initiative bonus

Agility:
Tireless - Reduce breath cost
Nimble - Increased chance to dodge
*Direct Hit - Attack Accuracy

Resistance:
Impervious - Reduced Damage
Immovable Object - Increased Health
Breath of Life - Increased Breath

Skill:
Clamp - Submission Hold Length
Pressure - Submission Damage Increase
Elusive - Submission Escape

Charisma:
Crowd Pleaser - Increased Momentum Gain
Revved Up - Increased Taunt Power
(unnamed) - (happy fun skill that is not revealed yet)

These are my suggestions for the skills and their names. I like them generally. But you'll note that I swapped accuracy with Pin bonus. Pinning is more of a strength thing. The ability to hold someone down. Some will argue, and they can, but it was the most logical choice, because accuracy should be an agility thing. Personally, I think it makes more sense to have agility be the governing skill for hitting. Damage and accuracy have always been a counterbalance thing to me ,and personally, I never liked that it was the way it was in TWG. If it doesn't make sense to you, that's fine. It is, after all only a suggestion.

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Post  shadowcallahan Sat Oct 17, 2009 11:09 pm

i think its not finished as endurance has 4 while the rest have 3. which isnt fair lol

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Post  Snapshot Fri Oct 30, 2009 4:28 am

These are simply suggestions for skills. The extra one you see is something someone else has suggested. You're free (and encouraged) to do the same. ^_^
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Post  shadowcallahan Fri Oct 30, 2009 10:28 am

yeah but i would put pin resistances in charisma since its always the ones who are really over by the fans that kick out more easily :p lol

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