Proposed Skills
+3
Snapshot
Argoso
Ubie
7 posters
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Proposed Skills
Below are the skills that are for sure going to be in the game. There are 3 for each attribute, but I would like to get that up to between 4 and 6. Also, remember these are your build skills. Special things will be added later as Talents. These should be the standard +1% per level, etc. Please reply to this topic with ideas for more skills. I will be implementing these core skills this weekend.
Strength:
Controled Strength - Attack Accuracy
Might - Damage increase
Punishment - Bleed Injury Bonus
Quickness:
(unnamed) - Decreased Block Damage
Intuition - Increased chance to block
(unnamed) - Initiative bonus
Agility:
Tireless - Reduce breath cost
Nimble - Increased chance to dodge
(unnamed) - Pin Bonus
Resistance:
(unnamed) - Reduced Damage
(unnamed) - Increased Health
(unnamed) - Increased Breath
Skill:
(unnamed) - Submission Hold Length
(unnamed) - Submission Damage Increase
(unnamed) - Submission Escape
Charisma:
(unnamed) - Increased Momentum Gain
(unnamed) - Increased Taunt Power
(unnamed) - (happy fun skill that is not revealed yet)
Strength:
Controled Strength - Attack Accuracy
Might - Damage increase
Punishment - Bleed Injury Bonus
Quickness:
(unnamed) - Decreased Block Damage
Intuition - Increased chance to block
(unnamed) - Initiative bonus
Agility:
Tireless - Reduce breath cost
Nimble - Increased chance to dodge
(unnamed) - Pin Bonus
Resistance:
(unnamed) - Reduced Damage
(unnamed) - Increased Health
(unnamed) - Increased Breath
Skill:
(unnamed) - Submission Hold Length
(unnamed) - Submission Damage Increase
(unnamed) - Submission Escape
Charisma:
(unnamed) - Increased Momentum Gain
(unnamed) - Increased Taunt Power
(unnamed) - (happy fun skill that is not revealed yet)
Last edited by Ubie on Wed Oct 14, 2009 11:57 pm; edited 1 time in total
Re: Proposed Skills
It says "Initive" instead of "Initiative" .. just a slight correction.
SUGGESTIONS:
Quickness - Increased Interruption Chance
Strength - Increased # of Consecutive Moves
Agility - Decreased # of Consecutive Moves for Opponent
I'll see if I can come up with more..
SUGGESTIONS:
Quickness - Increased Interruption Chance
Strength - Increased # of Consecutive Moves
Agility - Decreased # of Consecutive Moves for Opponent
I'll see if I can come up with more..
Argoso- Guide
- Posts : 8
Join date : 2009-09-30
Age : 27
Re: Proposed Skills
Strength:
Controlled Strength - Attack Accuracy
Might - Damage increase
Punishment - Bleed Injury Bonus
Quickness:
Deflection - Decreased Block Damage
Intuition - Increased chance to block
Wits - Initiative bonus
Agility:
Tireless - Reduce breath cost
Nimble - Increased chance to dodge
Leverage - Pin Bonus
Resistance:
Tough - Reduced Damage
Durable - Increased Health
Resilient - Increased Breath
Skill:
Grip - Submission Hold Length
Twist - Submission Damage Increase
Wirey - Submission Escape
Charisma:
Domination - Increased Momentum Gain
Charm - Increased Taunt Power
SURPRISE!!! - (happy fun skill that is not revealed yet)
These are my suggestions tossed in. As for my recommendation for what I'd love to see thrown in, I already sent them to you Ubie... But I saved them if you want to see them again. ^_~
Controlled Strength - Attack Accuracy
Might - Damage increase
Punishment - Bleed Injury Bonus
Quickness:
Deflection - Decreased Block Damage
Intuition - Increased chance to block
Wits - Initiative bonus
Agility:
Tireless - Reduce breath cost
Nimble - Increased chance to dodge
Leverage - Pin Bonus
Resistance:
Tough - Reduced Damage
Durable - Increased Health
Resilient - Increased Breath
Skill:
Grip - Submission Hold Length
Twist - Submission Damage Increase
Wirey - Submission Escape
Charisma:
Domination - Increased Momentum Gain
Charm - Increased Taunt Power
SURPRISE!!! - (happy fun skill that is not revealed yet)
These are my suggestions tossed in. As for my recommendation for what I'd love to see thrown in, I already sent them to you Ubie... But I saved them if you want to see them again. ^_~
Snapshot- Moderator Manager
- Posts : 54
Join date : 2009-08-30
My 2 cents
Strength:
Controlled Strength - Attack Accuracy
Might - Damage increase
Punishment - Bleed Injury Bonus
Quickness:
Disarm - Decreased Block Damage
Intuition - Increased chance to block
Lightning - Initiative bonus
Agility:
Tireless - Reduce breath cost
Nimble - Increased chance to dodge
Dominate - Pin Bonus
Resistance:
Stone Wall - Reduced Damage
Iron Will - Increased Health
Iron Lung - Increased Breath
Skill:
Stretch - Submission Hold Length
Leverage - Submission Damage Increase
Houdini - Submission Escape
Charisma:
Enthrall - Increased Momentum Gain
Enrage - Increased Taunt Power
Beguile - (happy fun skill that is not revealed yet)
Controlled Strength - Attack Accuracy
Might - Damage increase
Punishment - Bleed Injury Bonus
Quickness:
Disarm - Decreased Block Damage
Intuition - Increased chance to block
Lightning - Initiative bonus
Agility:
Tireless - Reduce breath cost
Nimble - Increased chance to dodge
Dominate - Pin Bonus
Resistance:
Stone Wall - Reduced Damage
Iron Will - Increased Health
Iron Lung - Increased Breath
Skill:
Stretch - Submission Hold Length
Leverage - Submission Damage Increase
Houdini - Submission Escape
Charisma:
Enthrall - Increased Momentum Gain
Enrage - Increased Taunt Power
Beguile - (happy fun skill that is not revealed yet)
txsvxn- Admin
- Posts : 9
Join date : 2009-10-14
Age : 48
Re: Proposed Skills
Strength:
Bullseye - Attack Accuracy
Powerhouse - Damage increase
Razor Blade - Bleed Injury Bonus
Quickness:
Disarm - Decreased Block Damage
Precognition - Increased chance to block
Lightning - Initiative bonus
Agility:
Iron Lung - Reduce breath cost
Nimble - Increased chance to dodge
Tonne (or Ton) Of Bricks - Pin Bonus
Resistance:
Juggernaut - Reduced Damage
Medic - Increased Health
Oxygen Tank - Increased Breath
Skill:
Steel Trap - Submission Hold Length
Leverage - Submission Damage Increase
Locksmith - Submission Escape
Charisma:
Enthrall - Increased Momentum Gain
Showman - Increased Taunt Power
Ubie's Choice - (happy fun skill that is not revealed yet)
Bullseye - Attack Accuracy
Powerhouse - Damage increase
Razor Blade - Bleed Injury Bonus
Quickness:
Disarm - Decreased Block Damage
Precognition - Increased chance to block
Lightning - Initiative bonus
Agility:
Iron Lung - Reduce breath cost
Nimble - Increased chance to dodge
Tonne (or Ton) Of Bricks - Pin Bonus
Resistance:
Juggernaut - Reduced Damage
Medic - Increased Health
Oxygen Tank - Increased Breath
Skill:
Steel Trap - Submission Hold Length
Leverage - Submission Damage Increase
Locksmith - Submission Escape
Charisma:
Enthrall - Increased Momentum Gain
Showman - Increased Taunt Power
Ubie's Choice - (happy fun skill that is not revealed yet)
Re: Proposed Skills
Strength:
*Irresistible Force - Pin Bonus
Punishment - Damage increase
Bloodlust - Bleed Injury Bonus
Quickness:
Aptitude - Decreased Block Damage
Intuition - Increased chance to block
Hair Trigger - Initiative bonus
Agility:
Tireless - Reduce breath cost
Nimble - Increased chance to dodge
*Direct Hit - Attack Accuracy
Resistance:
Impervious - Reduced Damage
Immovable Object - Increased Health
Breath of Life - Increased Breath
Skill:
Clamp - Submission Hold Length
Pressure - Submission Damage Increase
Elusive - Submission Escape
Charisma:
Crowd Pleaser - Increased Momentum Gain
Revved Up - Increased Taunt Power
(unnamed) - (happy fun skill that is not revealed yet)
These are my suggestions for the skills and their names. I like them generally. But you'll note that I swapped accuracy with Pin bonus. Pinning is more of a strength thing. The ability to hold someone down. Some will argue, and they can, but it was the most logical choice, because accuracy should be an agility thing. Personally, I think it makes more sense to have agility be the governing skill for hitting. Damage and accuracy have always been a counterbalance thing to me ,and personally, I never liked that it was the way it was in TWG. If it doesn't make sense to you, that's fine. It is, after all only a suggestion.
*Irresistible Force - Pin Bonus
Punishment - Damage increase
Bloodlust - Bleed Injury Bonus
Quickness:
Aptitude - Decreased Block Damage
Intuition - Increased chance to block
Hair Trigger - Initiative bonus
Agility:
Tireless - Reduce breath cost
Nimble - Increased chance to dodge
*Direct Hit - Attack Accuracy
Resistance:
Impervious - Reduced Damage
Immovable Object - Increased Health
Breath of Life - Increased Breath
Skill:
Clamp - Submission Hold Length
Pressure - Submission Damage Increase
Elusive - Submission Escape
Charisma:
Crowd Pleaser - Increased Momentum Gain
Revved Up - Increased Taunt Power
(unnamed) - (happy fun skill that is not revealed yet)
These are my suggestions for the skills and their names. I like them generally. But you'll note that I swapped accuracy with Pin bonus. Pinning is more of a strength thing. The ability to hold someone down. Some will argue, and they can, but it was the most logical choice, because accuracy should be an agility thing. Personally, I think it makes more sense to have agility be the governing skill for hitting. Damage and accuracy have always been a counterbalance thing to me ,and personally, I never liked that it was the way it was in TWG. If it doesn't make sense to you, that's fine. It is, after all only a suggestion.
Malice- Lifetime Donor Member
- Posts : 28
Join date : 2009-09-29
Re: Proposed Skills
i think its not finished as endurance has 4 while the rest have 3. which isnt fair lol
shadowcallahan- Posts : 8
Join date : 2009-09-10
Re: Proposed Skills
These are simply suggestions for skills. The extra one you see is something someone else has suggested. You're free (and encouraged) to do the same. ^_^
Snapshot- Moderator Manager
- Posts : 54
Join date : 2009-08-30
Re: Proposed Skills
yeah but i would put pin resistances in charisma since its always the ones who are really over by the fans that kick out more easily :p lol
shadowcallahan- Posts : 8
Join date : 2009-09-10
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